Minecraft Server Log
I built a server that deliberately believes almost anything a Minecraft client says about gameplay, just to see what shows up. Packet parsing, host access, and operator permissions stay locked down.
I leave my own address, private/LAN addresses, and every other non-global source out of this public feed. The player names are unauthenticated offline-mode claims supplied by clients, not verified Minecraft accounts.
Event totals come from a limited recent window. Public player-name history is kept separately and sticks around longer.
Latest activity
| Received | Event | TCP source | Name sent | Outcome |
|---|---|---|---|---|
| Loading events... | ||||
Minecraft Event Viewer
This log includes connections, handshakes, status checks, login attempts, rejected packets, commands, and play events. Pick a row to see the public details.
| Event | Received | TCP source | Name sent | Outcome |
|---|---|---|---|---|
| Loading events... | ||||
Loading events...
Names seen joining
These names came from offline-mode clients after an accepted join reached PLAY. They are unauthenticated claims, not proof that anyone owns the Minecraft account. I keep this public join history separately from the shorter event log, so first/last-seen times and join counts can stick around longer. Some records may be rate-limited or lost, so this is not guaranteed to be a complete lifetime history.
| Name used | First observed join | Last observed join | Joins | Latest public IP | Sources |
|---|---|---|---|---|---|
| Loading player names... | |||||
Loading player names...
